PLAYFUL AGENTSTOWARD PLAYFUL MACHINES AND CURIOUS
AGENTSHRI RESEARCH BY MILOS ROGLIC
IG | X
RESPONSIVE SPACES
SCHOOL MENTORS COLLAB
ROLE TOOLS YEAR School of Machines, Making & Make Believe [www.schoolofma.org] Arturo Castro and Chris Sugrue Brent Dixon, Vaishali Dhanoa, James Kneafsey
Realtime graphics, tracking, motion capture openFrameworks, Kinect, Arduino, Projection Mapping 2914
This was our final project at the end of four-week-long program. It's an interactive installation that transforms an environment into a musical instrument, producing generative sounds based on the movement and interaction of people.
This was my introduction to the possibilities of using depth sensors such as Kinect for tracking movement in various ways, which I found really inspiring. This knowledge later enabled me to work on the "Games for Health" project. The program was a real mind-opener; we had various workshops on creative coding, electronics, sensors, and projection mapping (inspired by Graffiti Research Lab), but also on critically examining artistic work and new media art theory.
ITERATION 2 - Body As Instrument
COURSE MENTORS TOOLS YEAR
Machine Learning for Musicians and Artists [cert.] Rebecca Fiebrink Processing, Wekinator, Kinect, Chuck, Machine Learning 2016
This was a continuation of the Responsive Spaces project. It was my final project for the course on Machine Learning for artistic expression. I learned to use Chuck to generate sounds in real-time based on performer movements. Gestures were detected using various ML algorithms, some of which were specifically designed for performance.
As a side note, playing with Chuck felt the same as when I was introduced to Processing; I loved its ease of use and immediacy. It reminded me of my passion for music and led me to research other tools like Ableton Live and Reaktor and to start learning the piano.
ITERATION 3 - Choreographic Thinking
WORKSHOP MENTORS TOOLS YEAR Choreographic Coding Lab, Bratislava [link] Christian Mio Loclair. Maria Judova, Toby Knyvett Dance, Choreographic thinking, Unity, Kinect 2018
This project was part of a four-day Choreographic Coding Lab workshop, exploring the intersection of technology, choreographic thinking, dance, and movement. It is an interactive story in which each performance consists of predefined choreography of camera movements, geometric arrangements, and purposefully chosen compositions. Simultaneously, some objects can be influenced by the dancers' movements, allowing them to impart a personal character to the story. It also explores the importance of photographic composition in the context of an interactive piece.