PLAYFUL
AGENTS

TOWARD PLAYFUL MACHINES AND CURIOUS AGENTS
HRI RESEARCH
BY MILOS ROGLIC

IG | X
RESPONSIVE SPACES

SCHOOL
MENTORS
COLLAB
ROLE
TOOLS
YEAR
School of Machines, Making & Make Believe [www.schoolofma.org]
Arturo Castro and Chris Sugrue
Brent Dixon, Vaishali Dhanoa, James Kneafsey
Realtime graphics, tracking, motion capture 
openFrameworks, Kinect, Arduino, Projection Mapping
2914





This was our final project at the end of four-week-long program. It's an interactive installation that transforms an environment into a musical instrument, producing generative sounds based on the movement and interaction of people.

This was my introduction to the possibilities of using depth sensors such as Kinect for tracking movement in various ways, which I found really inspiring. This knowledge later enabled me to work on the "Games for Health" project. The program was a real mind-opener; we had various workshops on creative coding, electronics, sensors, and projection mapping (inspired by Graffiti Research Lab), but also on critically examining artistic work and new media art theory.





 


ITERATION 2 - Body As Instrument
COURSE
MENTORS
TOOLS
YEAR
Machine Learning for Musicians and Artists [cert.]
Rebecca Fiebrink
Processing, Wekinator, Kinect, Chuck, Machine Learning
2016




This was a continuation of the Responsive Spaces project. It was my final project for the course on Machine Learning for artistic expression. I learned to use Chuck to generate sounds in real-time based on performer movements. Gestures were detected using various ML algorithms, some of which were specifically designed for performance.

As a side note, playing with Chuck felt the same as when I was introduced to Processing; I loved its ease of use and immediacy. It reminded me of my passion for music and led me to research other tools like Ableton Live and Reaktor and to start learning the piano.




ITERATION 3 - Choreographic Thinking

WORKSHOP
MENTORS
TOOLS
YEAR
Choreographic Coding Lab, Bratislava [link]
Christian Mio Loclair. Maria Judova, Toby Knyvett
Dance, Choreographic thinking, Unity, Kinect
2018



This project was part of a four-day Choreographic Coding Lab workshop, exploring the intersection of technology, choreographic thinking, dance, and movement. It is an interactive story in which each performance consists of predefined choreography of camera movements, geometric arrangements, and purposefully chosen compositions. Simultaneously, some objects can be influenced by the dancers' movements, allowing them to impart a personal character to the story. It also explores the importance of photographic composition in the context of an interactive piece.




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