PLAYFUL
AGENTS

TOWARD PLAYFUL MACHINES AND CURIOUS AGENTS
HRI RESEARCH
BY MILOS ROGLIC

IG | X
SKETCHES

TOOLS
YEAR
Unity, Processing, Flash, Kinect
2014 - 2018



Exploring movement and acceleration (all of these sketches are captures of realtime graphics)

Playing with cross product and Perlin noise; parameters changed in realtime
Inside a sphere - shader glitches
Same algorithm, different parameters


Exploring synestesia of sound and vision inspired by Wassily Kandinsky.

Pygmalion
Inspired by Steve Reich
Fractals
Realtime performance with OSC

Exploration of easing behaviours


Experimenation with 3D scans using Kinect and playing with shadows and lights using Cinema4D (2015)




Below is one of my final sketches in Flash. It serves as a homage to both "Humans since 1982" and Flash. 
For me, it symbolizes my transition from traditional software development to "creative coding."